INDIE GAME MEISTER

NEWS

  • Dec.21,2019  "WinterCrownWORKS" won the Epic MegaGrants. Added the [HISTORY] section.
  • Oct.9,2019  Added a slide by Unreal Fest 2019.
  • Oct.17,2018 Added a slide by Unreal Fest 2018.
  • Nov.12,2017 Site renewal. English page support.

GAME

MERKAVA AVALANCHE

Now developing,Release date: TBD
Robot Action Survival
WinterCrownWORKS The First Memorial work

OFFICIAL SITE

LECTURE

UNREAL FEST 2019

"The secret to realizing 60fps action ~Analyse~"

Japanese document

Yu Kajii (WinterCrownWORKS)
Support: Iku Oda (Soleil inc.)
Support: Junichiro Ishino (WinterCrownWORKS)

DOWNLOAD "The secret to realizing 60fps action ~Basic~"
Tatsuhito Tanaka (Soreil inc.)

UNREAL FEST 2018

“Lighting Guidebook for UE4”

~Let’s understand the mechanism of lighting for effective NPR~
Japanese document

Tatsuhiro Tanaka (Soleil inc.) page: 1-21,67
Yu Kajii (WinterCrownWORKS) page: 22-66

DOWNLOAD

HISTORY

Won «Epic MegaGrants»
Dec. 2019
Lectured in [UNREAL FEST EAST 2019]
Oct. 2019
Lectured in [UNREAL FEST EAST 2018]
Oct. 2018
[A 5th of BitSummit]
Exhibited "Merkava Avalanche" / Won «Game*Spark Award»
May. 2017
[Digital Games Expo 2016]
Exhibited "Merkava Avalanche"
Nov. 2016
Established WinterCrownWORKS
Feb. 2016

ABOUT US

WinterCrownWORKS is an independent indie game development studio established by Junichiro Ishino and Yu Kajii.

Vision

“We are Meister.”

Master craftsmen stay in the mountain in winter.

And continue to sharpen a sword until satisfied.

We want to make such a development site.

Development Outline

Always
Thinking,
Experimenting,
and Creating New Things.