INDIE GAME MEISTERS
NEWS
- Jun. 11, 2026 " Tech Demo: The Basics of LOD and How to Create it in UE5: For Low-end PCs " has been added.
- Feb. 24, 2026 " Tech Demo: Optimizing Vegetation Shadows with ShadowProxyMesh " has been added.
- Jan. 29, 2026 " Tech Demo: UE5:Bend Studio's Screen-Space-Shadows for Optimization " has been added.
- Dec. 03, 2025 " Tech Demo: Creating Open-World Grass Clutter with SpeedTree " has been added.
- Oct. 23, 2025 The [Tech Demos] section and " Tech Demo: Mixed Resolution Rendering " has been added.
GAMES
| STATUS | In development |
|---|---|
| RELEASE DATE | TBA |
| GENRE | Robot Action Survival |
WinterCrownWORKS' debut commemorative project
OFFICIAL SITETECH DEMOS
The Basics of LOD and How to Create it in UE5: For Low-end PCs
Jun. 11, 2026
An explanation of LOD workflows in UE5 for low-end machines.This article introduces techniques for reducing vertex processing load and rendering load through Screen Size settings and popping reduction measures.
DETAILS
View All Tech Demos & Slide Decks
ABOUT
WinterCrownWORKS is an indie game development studio founded by Junichiro Ishino and Yu Kajii.
Vision
"Strive to be a Meister."
In winter, master craftsmen retreat to the mountains,
quietly sharpening their blades until they are satisfied.
We aim to create a development site with that same spirit.
Philosophy
Always in motion:
Thinking, Experimenting, Creating.
Timeline
"Tech Demos" page launched
Awarded «Epic MegaGrants»
Presented at [UNREAL FEST EAST 2019]
"Mastering the Secrets of 60fps Action ~Analysis~"
Presented at [UNREAL FEST EAST 2018]
"UE4 Lighting Dissection: Understanding the Lighting System for Effective NPR"
[A 5th of BitSummit]:
Exhibited "Merkava Avalanche" as a playable demo and won the «Game*Spark Award»
[Digital Games Expo 2016]:
Exhibited "Merkava Avalanche" as a playable demo"
Founded WinterCrownWORKS
CONTACT