INDIE GAME MEISTERS
NEWS
- Feb. 24, 2026 " Tech Demo: Optimizing Vegetation Shadows with ShadowProxyMesh " has been added.
- Jan. 29, 2026 " Tech Demo: UE5:Bend Studio's Screen-Space-Shadows for Optimization " has been added.
- Dec. 03, 2025 " Tech Demo: Creating Open-World Grass Clutter with SpeedTree " has been added.
- Oct. 23, 2025 The [Tech Demos] section and " Tech Demo: Mixed Resolution Rendering " has been added.
GAMES
| STATUS | In development |
|---|---|
| RELEASE DATE | TBA |
| GENRE | Robot Action Survival |
WinterCrownWORKS' debut commemorative project
OFFICIAL SITETECH DEMOS
Optimizing Vegetation Shadows with ShadowProxyMesh
Feb. 22, 2026
This article introduces an optimization method using ShadowProxyMeshes to efficiently render dense, animated vegetation with minimal performance cost.
DETAILS
View All Tech Demos & Slide Decks
ABOUT
WinterCrownWORKS is an indie game development studio founded by Junichiro Ishino and Yu Kajii.
Vision
"Strive to be a Meister."
In winter, master craftsmen retreat to the mountains,
quietly sharpening their blades until they are satisfied.
We aim to create a development site with that same spirit.
Philosophy
Always in motion:
Thinking, Experimenting, Creating.
Timeline
"Tech Demos" page launched
Awarded «Epic MegaGrants»
Presented at [UNREAL FEST EAST 2019]
"Mastering the Secrets of 60fps Action ~Analysis~"
Presented at [UNREAL FEST EAST 2018]
"UE4 Lighting Dissection: Understanding the Lighting System for Effective NPR"
[A 5th of BitSummit]:
Exhibited "Merkava Avalanche" as a playable demo and won the «Game*Spark Award»
[Digital Games Expo 2016]:
Exhibited "Merkava Avalanche" as a playable demo"
Founded WinterCrownWORKS
CONTACT