INDIE GAME MEISTERS
NEWS
- Dec. 03, 2025"Tech Demo: Creating Open-World Grass Clutter with SpeedTree" has been added.
- Oct. 23, 2025The [Tech Demos] section and "Tech Demo: Mixed Resolution Rendering" has been added.
- Dec. 21, 2019"WinterCrownWORKS" won the Epic MegaGrants. The [Timeline] section has been added.
- Oct. 09, 2019A slide from Unreal Fest 2019 has been added.
GAMES
MERKAVA AVALANCHE
Currently in development.
Release date: To be announced
Genre: Robot Action Survival
WinterCrownWORKS' debut commemorative project
TECH DEMOS
Creating Open-World Grass Clutter with SpeedTree
Dec. 03, 2025
A lightweight UE asset workflow—covering LOD design, wind settings, and key parameters.
DETAILS
View All Tech Demos & Slide Decks
ABOUT
WinterCrownWORKS is an indie game development studio founded by Junichiro Ishino and Yu Kajii.
Vision
"Strive to be a Meister."
In winter, master craftsmen retreat to the mountains,
quietly sharpening their blades until they are satisfied.
We aim to create a development site with that same spirit.
Philosophy
Always in motion:
Thinking, Experimenting, Creating.
Timeline
Won «Epic MegaGrants»
Dec. 2019
Lectured at [UNREAL FEST EAST 2019]
"Mastering the Secrets of 60fps Action ~Analysis~"
Oct. 2019
Lectured at [UNREAL FEST EAST 2018]
"UE4 Lighting Dissection: Understanding the Lighting System for Effective NPR"
Oct. 2018
[A 5th of BitSummit]:
Exhibited "Merkava Avalanche" and won the «Game*Spark Award»
May. 2017
[Digital Games Expo 2016]:
Exhibited "Merkava Avalanche"
Nov. 2016
Founded WinterCrownWORKS
Feb. 2016
CONTACT